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BVP Series

BVP Ambush
 High Differential
BVP Goliath
 High Differential
BVP Mammoth
 High Differential
BVP Nemisis
 High Differential
BVP Punsiher
 High Differential
BVP Rampage
 High Differential
BVP Side Winder
 High Differential
BVP Wizard
 High Differential

Fury Series

Fury Pearl
 High Differential
Twisted Fury
 Basic Asymmetrical

Fuze Series

Fuze Detonator
 High Differential
Fuze Detonator
 High Differential
Fuze Eliminator
 High Differential
Fuze Ignitor
 High Differential
Fuze Navy Sparkle
 High Differential
Fuze Purple Pearl
 High Differential
Raging Red Fuze
 High Differential

Groove Series

Groove Dynamic Reactive Blackberry
 Low Differential
Groove Jade Pearl
 Low Differential
Groove Reactive Blue Orange Sparkle
  Low Differential
Groove Urethane
 Low Differential
Power Groove Blue Ice
 High Differential
Power Groove Dry/R Pearl
 High Differential
Power Groove Neon Green/Purple Pearl
 High Differential
Power Groove Pro Active Plum Pearl
 High Differential
Power Groove Reactive
 High Differential

Inferno Series

Absolute Inferno
 High Differential
Blazing Inferno
 Low Differential
Intense Inferno
 High Differential
Radical Inferno
 High Differential
Raging Inferno
 High Differential
Scorchin' Inferno
 High Differential
Smokin' Inferno
 High Differential
Total Inferno
 High Differential
Ultimate Inferno
  High Differential

Monster Series

Black/Red Monster
 High Differential
Brimstone Red Monster
 High Differential
Monster Bruiser
  High Differential
Monster Frenzy
 High Differential
Monster Screamer
  High Differential
Monster Slayr
 High Differential
Monster Smasher
 High Differential
Swamp Monster
 High Differential
Purple Pro Active Monster
 High Differential

MVP Series

MVP Mike Aulby
 Seven Popular Layouts
MVP Parker Bohn II
 Seven Popular Layouts
MVP Walker Ray Williams Jr.
 Seven Popular Layouts

Qunatum Series

Aqua Marine
 Not Currently Available
Blue Denim Quantum
 Seven Popular Layouts
Double Helix
 Not Currently Available
Elite
 Not Currently Available
Fire
 Not Currently Available
Forest Green
 Not Currently Available
Imperial Qunatum
 Seven Popular Layouts
Indigo
 Not Currently Avalable
Jade Quantum
 Seven Popular Layouts
Jade Tour Quantum
 Seven Popular Layouts
Midnight Blue
 Not Currently Available
Navy Pro Active
 Not Currently Available
Navy Quantum
 Seven Popular Layouts
Quantum Blue/Purple
 Not Currently Available
Quantum Blue/Red
 Not Currently Available
Quantum Hook
 Low Differential
Quantum Leap
 Seven Popular Layouts
Quantum Purple/Silver
 Low Differential
Quantum Supreme
 Low Differential
Raven
 Not Currently Available
Sage
 Not Currently Available
Slate Blue Quantum
 Seven Popular Layouts
Sportsman
 Not Currently Available
Violet Hook
 Not Currently Available
Violet Hook Dark
 Not Currrently Available

Zone Series

Attack Zone
 Seven Popular Layouts
Battle Zone
 Seven Popular Layouts
Blast Zone
 Basic Asymmetrical
Command Zone
 Seven Popular Layouts
Command Zone Arc
 Seven Popular Layouts
Contact Zone
 Seven Popular Layouts
Control Zone
 Seven Popular Layouts
Danger Zone
 Seven Popular Layouts
Danger Zone Red Alert
 Seven Popular Layouts
Demolition Zone
 Seven Popular Layouts
Impact Zone
 Seven Popular Layouts
Impulse Zone
 Basic Asymmetrical
Pro Active Zone
 Seven Popular Layouts
Red Zone
 Basic Asymmetrical
Riot Zone Purple Pearl
 Seven Popular Layouts
Speed Demon Zone
 Seven Popular Layouts
Speed Zone
 Seven Popular Layouts
Speed Zone Blue Vapor
 Seven Popular Layouts
Strike Zone
 Basic Asymmetrical
Time Zone
 Basic Asymmetrical
Vapor Zone
 Basic Asymmetrical
Warp Zone
 Basic Asymmetrical
Zone Classic
 Basic Asymmetrical
Zone X High Differential
 High Differential
Zone X Low Differential
 Low Differential

Zone Pro Series

Danger Zone Pro HPC
 Seven Popular Layouts
Danger Zone Pro HPD
 Seven Popular Layouts
Danger Zone Pro HPH
 Seven Popular Layouts
Shock Zone Pro
 High Differential
Zone Pro Deep Violet
 Seven Popular Layouts
Zone Pro Teal
 Seven Popular Layouts

International Releases

Active Zone
 High Differential
Ambitious
 High Differential
Comfort Zone
 Basic Asymmetrical
Digital Fuze
 Not Currently Available
Express Zone H
 High Differential
Express Zone S
 Basic Asymmetrical
Galaxy Regulus
 Low Differential
Majestic Zone I
 Low Differential
Mega Zone H
 Low Differential
Mega Zone S
 Low Differential
Red alert Edge
 High Differential
Red Alert Limited
 Not Currently Available
Red Crown 2
 Not Currently Available
Revolution R One Plasma
 Low Differential
Revolution Zest Rebel
 High Differential
Quantum Blue/Purple
 NotCurrently Available
Quantum Blue/Red
 Not Currently Available
Qunatum Fire
 Not Currently Available
Quantum Hook
 Low Differential
Quantum Purple/Silver
 Low Differential
Quantum Raven
 Not Currently Available
Quantum Supreme
 Low Differential
Qunatum Violet Hook
 Not Currently Available
Quantum Violet Hook Dark
 Not Currently Availabe

Other Releases

Attitude Series
 Seven Popular Layouts
Blitz Series
 Seven Popular Layouts

High & Low Differental Layout Information

Note: Finger, thumb and X-holes must have a least a moderate bevel and the riser Pin must be at least one inch from any drilled hole to comply with Brunswick warranty
These images are for right handed bowlers, reverse the images for left handed bowlers.

Determining Your Bowler Type

Brunswick's ball drilling instructions include eight layouts.

  • one group of four earlier rolling reactions (1E - 4E)
  • one group of four later rolling reactions(1L - 4L).

Both groups contain layouts that adjust performance from high flare and hook potential to low flare and hook potential. Not every layout is appropriate for all types of releases. Brunswick separates bowler's release characteristics by RPM rate and Track position.

  • High-RPM players and Medium-Low RPM players. High RPM players rev the ball at rates greater than 300 RPM. On the men's tour, rev rates range from approximately 250-450 RPM. Most of the men's tour players you see on TV would be considered High RPM players. High RPM players can be sensitive to "over-flaring" which can make the ball hook early and be inconsistent at the breakpoint. Brunswick recommends low to medium flare layouts for High-RPM rate players.
  • High-Track players and Medium-Low Track players. High Track players have tracks within 1” of the thumb and finger holes and will usually have a horizontal axis measurement near 6” from grip center. Medium-Low track players have tracks that are greater than 1” from the thumb and finger holes and typically have horizontal axis measurements that are from 3½” - 5” .

After determining your bowler type and ball reaction needs, see the table below for recommended layouts. The Symmetric Core Layout sheet is divided into two for "Earlier Rolling" and "Later Rolling" Reactions.

  • Earlier Rolling Reactions match up best to oilier and wet/dry lane conditions, or for players who have problems with the ball going too long before changing direction. These will typically be players you have high ball speeds and/or medium-low RPM rates.
  • Later Rolling Reactions match up best to shorter patterns and drier lane conditions, or for players who have problems with the ball hooking or changing directions too early. These will typically be players who have medium-slow ball speeds and/or high RPM rates.

Brunswick recommends that you position the Heavy-Spot /CG (Center Gravity) to end up with ¾ - 1 oz. of positive side weight and a small amount of finer/thumb weight (less than ¼ oz.) after drilling. This leaves the driller plenty of room to modify the ball reaction with an X-hole, yet doesn't require that an X-hole be used to make the ball USBC legal.

Chart Containing Information on High Differential Bowling Ball Drilling
A Chart that Contains Information on Low Differential Bowling Ball Drilling

High Differential Symmetric Core Layouts & Instructions

1E Drilling Layout (Heavy Oil)

Heavy Oil Drilling Layout 1E
Description:
Maximum hook potential for Medium-low RPM players.
This layout may hook early and be inconsistent at the breakpoint for High-RPM players, use layout 2E instead.
This layout may hit the finger holes for High-Track players, use layout 1L instead.

2E Drilling Layout (Medium Oil)

Medium Oil Drilling Layout 2E
Description:
Maximum hook potential for High-RPM players.
Medium hook potential for Medium-Low RPM players.
This layout may hit the finger holes for High-Track players, use layout 2L.

3E Drilling Layout (Oily Wet/Dry's)

Oily Wet.Dry's Layout 3E
Description:
Pin between axis and leverage for medium hook potential and early roll.
Helps moderate over reactions.
This layout may lack hitting power for Medium-Low RPM players.

4E Drilling Layout (Hooking Wet/Dry's)

Hooking Wet/Dry's Layout 4E
Description:
Smooth reaction for moderating wet/dry lane conditions.
Lower hook potential than layout 3E.
This layout may hit the finger holes for High-Track players, use layout 4L instead.

1L Drilling Layout (Heavy Oil)

Heavy Oil Layout 1L
Description:
Maximum hook potential with less mid-lane and more backed than layout 1E. For Medium-Low RPM players.
This layout may hook early and be inconsistent at the breakpoint for High-RPM players, use layout 2L instead.

2L Drilling Layout (Medium Oil)

Medium Oil Layout 2L
Description:
Maximum hook potential for High-RPM players.
Medium hook potential for Medium-Low RPM players.
Less mid-lane and more backend than layout 2E.

3L Drilling Layout (Hooking Heads)

Hooking Heads Drilling Layout 3l
Description:
High RG pin position with the pin above the fingers for length. X-hole positioned for increased flare.
Moderate hook potential with skid/snap arc to fight early hook in the heads.
Lower hook potential than 2L

4L Drilling Layout (Dry Lanes)

Dry Lanes Drilling Layouts 4L
Description:
Minimum hook potential for dry lanes and moderating over reactions
High RG pin position with the pin above the fingers for length.

Low Differential Symmetric Core Layouts & Instructions

1E Drilling Layout (Heavy Oil)

Heavy Oil Drilling Layout 1E
Description:
Maximum hook potential for heavy oil.
High-RPM players may not need the X-hole for maximum reaction. Add X-hole if extra reaction is desired.
This layout may hit the finger holes for High-Track players, use layout 1L instead.

2E Drilling Layout (Medium Oil)

Medium Oil Drilling Layout 2E
Description:
Medium hook potential
More length, softer backend and less hook, than layout 1E.
This layout may hit the finger holes for High-Track players, use layout 2L instead.

3E Drilling Layout (Oily Wet/Dry's)

Oily Wet/Dry's Drilling Layout 3E
Description:
Pin between axis and leverage for medium hook potential and early roll.
Helps moderate over reactions
This layout may lack hitting power for Medium-Low RPM players.

4E Drilling Layout (Hooking Wet/Dry's)

Hooking Wet/Dry's Drilling Layout 4E LD
Description:
Smooth reaction for moderating wet/dry conditions.
Lower hook potential than layout 3E.
This layout may hit finger holes for High-Track players, use layout 4L instead.

1L Drilling Layout (Heavy Oil)

Heavy Oil Drilling Layout 1L
Description:
Maximum hook potential with less mid-lane and more backend than layout 1E.
High-RPM players may not need the X-hole for maximum reaction. Add X-Hole if extra reaction is desired.

2L Drilling Layout (Medium Oil)

Medium Oil Drilling Layout 2L
Description:
Medium hook potential
More length, softer backend and less hook than layout 1L

3L Drilling Layout (Hooking Heads)

Hooking Heads Drilling Layout 3L
Description:
High RG pin position with the pin above the fingers for length. X-hole positioned for increase flare.
Moderate hook potential with skid/snap arc to fight early hook in the heads.
Lower hook potential than layout 2L.

4L Drilling Layout (Dry Lanes)

Dry Lanes Drilling Layout 4L
Description:
Minimum hook potential for dry lanes and moderating over reactions.
High RG pin position with the pin above the fingers for length.

Basic Asymmetric Drilling Instruction & Layouts

Basic Zone Asymmetric Drilling Instructions

Time Zone Balls come with four surface markings on the ball for layout use:

  • "P" is a solid yellow Riser Pin that marks the Top of the Core.
  • "L" is a small clear pin that marks the Preferred Spin Axis of the ball.
  • "H" is a punch mark that indicates the Heavy Spot or CG (Center Gravity) of the ball.
  • The engraved ellipse shows the shape and position of the Time Zone Core*
  • The "P" , "H" , and "L" will tend to be in a straight line with "H" between "P" and "L".
  • "H" can fall left or right of the line connecting "P" and "L" and not change the performance of the Time Zone.
  • "P" and "L" will be close to 6-¾” apart.
  • For Left Handed Bowlers use mirror images of the Basic Layouts.

WARNING: All Zone Asymmetric Balls have a large amount of asymmetry designed into the core. Do not place the PSA locater pin on the negative side of the ball; you could track over every hole on the ball.
Note: If a X-hole is necessary to make the ball USBC legal, place it above or below the axis on a line drawn from the grip center through the CG (Center Gravity).
Note: Finger, thumb and X-holes must have a least a moderate bevel and the riser Pin must be at least one inch from any drilled hole to comply with Brunswick warranty

Basic Asymmetric Layout 1

Basic Asymmetric Layout Instructions 1
Lane Condition:
Dry
Pin:
Near span-line above the fingers.
Locater Pin:
Near span-line by thumb
Reaction:
Most length with least hook for drier lanes

Basic Asymmetric Layout 2

Basic Asymmetric Layout Instructions 2
Lane Condition:
Medium to Dry
Pin
Near span-line above the fingers.
Locater Pin
Between the thumb and axis.
Reaction
Most Skid/Snap reaction possible.

Basic Asymmetric Layout 3

Basic Asymmetric Layout Instructions 3
Lane Condition:
Medium
Pin
Outside of rin finger
Locater Pin:
On span-line below thumb
Reaction
Aggressive mid-lane with delayed hook for use on a wide variety of lane conditions.

Basic Asymmetric Layout 4

Basic Asymmetric Layout Instructions 4
Lane Condition:
Medium to Oily
Pin
Outside of ring finger.
Locater Pin:
Between thumb and axis
Reaction:
Earliest, most aggressive reaction for strong recovery on oilier lanes

Large Pin-Out Drilling Instructions

Large Pin-Out Information

Balls with large pin-outs [4” - 5.5”] are sometimes a cause of concern. Included are three drillings for large pin-out bowling balls. The first two layouts place the pin well above the finger holes. This position will provide slightly more length than the more common lower pin layouts. The third layout produces an earlier roll giving the ball driller a full range of ball reaction options when drilling large pin-outs.

Tame Layout - Delayed Roll
Pin close to the span line above the fingers.
Aggressive Layout - Delayed Roll
Pin close to the leverage position above the fingers.
Aggressive Layout - Earlier Roll
Pin under the fingers
CG (Center Gravity) in the 4:30 direction
X-hole to bring the ball back to statically legal.

Layout 1 - Tame Layout (Delayed Roll)

Tame Layout With Delayed Roll
Description:
Pin above the finger 5½” from axis - Typical semi-roller
CG (Center Gravity)/Heavy Spot below the grip center for approx. ¾ oz. positive side weight.

Layout 2 - Aggressive Layout (Delayed Roll)

Aggressive Layout With Delayed Roll
Description:
Pin above the finger 3 3/8” from axis - Typical semi-roller
CG (Center Gravity)/Heavy Spot below the grip center for approx. ¾ positive side weight.

Layout 3 - Aggressive Layout (Earlier Roll)

Aggressive Layout with Early Roll
Description:
Place the pin near the span line, 5” from axis and at least 1” below the fingers.
Place the CG (Center Gravity)/Heavy Spot in the positive/thumb quadrant at a 4:30 orientation from the grip center.
Drill X-hole in the positive/thumb quadrant approx. 6” out in the 4:30 direction, brining the ball back to statically legal amount of side weight.
This X-hole position will increase track flare and raise the bow-tie position making this layout usable for high to low track semi-roller players.

Changing Ball Reactions With X-Holes

X-Hole Diagram

X-Holes can be used to increase or decrease track flare.

Increasing track flare
in an existing ball will tend to make the ball more aggressive, hook more, hook earlier and react stronger to the dry areas of the lane.
Decreasing track flare
in an existing ball will tend to make the ball less aggressive, go longer, hook less and react smoother to the dry areas of the lane (less over reaction).

Brunswick is recommending a simplified one-hole size/ two-hole position technique that covers the vast majority of ball reaction changes that can be accomplished by drilling an X-hole.

  • Use a 1” drill bit, 3” deep, to both increase or decrease track flare.
Note:
Larger and deeper X-holes result in only slightly greater increases or decreases in track flare. The one-hole size technique has the added advantage of avoiding problems with illegal static weights. As long as the ball was originally laid out with at least ¾ oz. of positive side weight and a small amount of finger/thumb weight, the 1” x 3” hole using either of Brunswick's recommended X-hole positions will keep you out of static weight trouble.

Brunswick recommends using a position 2¼” past the bowler's axis to increase flare, and using a position 2¼” back toward the pin to decrease flare. Using the line connecting the bowler's "axis" and the "pin" as a reference line (see diagram). The X-holes should be on or slightly below the reference line (holes on the line will sometimes drip the narrow point of the track and cause the track to flare over the finger holes).

WARNING
Drill a "flare increasing" hole can result in the track flaring over the X-hole. After checking the position of the bowler's last track, make sure the "flare increasing hole" is at least 1½” from the bowler's last track (see diagram). If necessary shorten the distance from axis in order to keep the "flare increasing hole" at least 1½” from the bowler's last track.
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